![](https://www.outplay.com/images/custom/16/ef35b168c63f65ef0025e82966fcea/w400/q90/images/uploads/16ef35b168c63f65ef0025e82966fcea.jpeg)
Introduction To The Unity Entity Component System Workshop
Recently we caught up with Rene Langgartner, Senior Engineer at Outplay who held a workshop on Unity Entity Component System.
“In our industry, requirements can change within a very short amount of time, this can be from supporting a new device generation (the iPhone X notch comes to mind), adding a new game feature or replacing art assets/animations. Therefore, it’s vital to know what solutions to existing problems are already out there to be able to work efficiently.
Data-Oriented Technology Stack (DOTS) will be the future of game development in Unity. This workshop explained why this change will happen and gave a brief outlook on how our internal workflows might change.
The main learning objectives of the workshop were:
- Explaining the core concepts of DOTS (ECS, Job System, Burst Compiler)
- Showing the differences to the classic GameObject approach
- Advantages/disadvantages of DOTS
- Raised awareness of why it’s important what DOTS is as it will shape the future of Unity game development
I really enjoyed sharing my knowledge and will put myself forward again at some point this year”
Further reading on Unity can be found here: https://unity.com/dots